Hover vehicles network replicated in Unreal Engine. Placeholder models, and without damage/destruction systems at the moment, but vehicles have damage and will explode if hit too much.

The hover vehicles have acceleration, velocity, hover height, jump, hover stabilization and a max speed of 350kmh. We will add nitro boosts, strafing and altitude control in a future update.

You can see an earlier demo of the driving mechanics at https://www.decimated.net/unreal-engine-hover-car-mechanics/

#unrealengine #multiplayer #prototyping