ABOUT THE GAME
Decimated is a 3rd person survival role playing game where players can choose to play a human citizen or a cyborg cop.
Earth has been abandoned after hundreds of years of destructive climate change and catastrophic neglect of the environment by corporations and industry. Political and social unrest has left the old cities decimated and hostile to life. Civilization has collapsed and destroyed itself, yet a cyborg police force still wields control over the wastelands.
Only privileged first class citizens were permitted onto the new world. The unworthy who were left behind - criminals, rebels, political dissidents and the poor - scavenge in the forgotten cities of Earth, which have become overgrown with jungle, flooded by swamps, swallowed by sand and frozen by ice. Pollution and technological debris litter the environment, and survivors have set up shelter in destroyed skyscrapers, laboratories, abandoned metros and crumbling freeways.
The world is inhabited by criminals, pirates, bounty hunters, drug lords, slavers, cannibals, mutated creatures, genetic experiments and malfunctioning robots, all competing for resources and territory. The cops enforce a totalitarian authority even after society is in ruin, forcing humans to live in the wastelands.
Players salvage resources, technology and digital currency, repair vehicles, build bases, fortify shelters, hunt, ambush, loot and trade in this hostile post-apocalyptic environment.
Read more in the whitepaper or watch one of the interviews of the team here.
Our team consists of highly experienced game developers who have been involved with games including
Evolve, The Division, Sniper Ghost Warrior 3, Robinson, The Climb, Primal Carnage, DOOM, HALO Wars and more,
in cooperation with the lead blockchain team behind Halo Platform to deliver the highest quality multiplayer game experience for PC.
STEPHEN 'ESPION' ARNOLD
CEO & CREATIVE DIRECTOR
15+ years of experience involved with music & sound design, 2D & 3D art supervision, storyboarding, previs, performance capture & real-time cinematics. Stephen has arranged partnerships with many AAA videogame studios such as Techland, Warner Bros, Netherrealm, Hi Rez Studios, Sony Santa Monica and Gearbox Software, delivering the highest quality visuals and pushing the limits of game engine technology.
UNREAL ENGINE ARTIST
An experienced Cinematic Artist with 8+ years of industry experience working on Crysis, Robinson, Ryse: Son of Romeand Primal Carnage. Joe's goal is to create cinematics and digital artwork that achieve a superior level of quality and communicate story in an effective, thought provoking way. Extended knowledge of Autodesk 3D Studio Max, Maya, Adobe Photoshop, Unreal Engine 4, 3D Coat, Substance Designer, Megascans studio and more.
LAYOUT TD / PREVIS ARTIST
A hugely experienced previs artist having worked on Bladerunner 2049, Pacific Rim, Deadpool 2, Maze Runner and War for the Planet of the Apes, with companies such as Double Negative, Halon and MPC. Jason has software knowledge of Maya, Motion Builder, Match Mover, After Effects, Photoshop, Unreal Engine and Nuke. He produces pre-vis and post-vis CG cameras, positions and composes digital assets for later stages of the pipeline.
An environment/environment level artist with an architecture diploma who has a passion for designing environment levels and environmental 3d models for games. Maya, Unreal Engine 4, Photoshop and Substance Painter are his basic tools in the design process and PBR workflow.
Senior Environment Artist
Experienced Senior Artist with a demonstrated history of working in the computer games industry. Skilled in Maya, Substance Painter, Unreal Engine 4, 3dsMax, Moi3d , Sketchup , Renderman Render , ZBrush, V-Ray, and Adobe Photoshop. Strong arts and design professional with a Graduated focused in Architecture from Yildiz Technical University.
Hendrikus Van Katwijk
PHP / NodeJS Developer
Experienced Project Manager Team Lead with a demonstrated history of working in the information technology and services industry. Skilled in PHP, Databases, Web Design, Java, and Google Webmaster Tools. Strong program and project management professional with a Master’s Degree focused in Artificial Intelligence
Highly passionate about games and art, Markus produces high quality art, creating content from concept to game-ready asse, high and low poly models, PBR-Texturing and baking, stylized and realistic assets. Software proficiency: Maya, Substance Painter, Substance Designer, Toolbag 3, ZBrush, TopoGun, Unity/Unreal
Environment artist with 4+ years of experience creating illustrations and concept art for game and cinema industries, book covers. Mainly prefers to work with the atmosphere and the inner narrative of the pictures.
Gary Sanchez is an Art/Design director, concept designer working for film/TV/videogames, and has worked for Digital Domain, Cloud Imperium Games, Ubisoft, Quantic Dream, Peugeot, Renault, Sony and more.
The talented Wadim Kashin has worked for NC Soft, 20th Century Fox, Passion Pictures, National Geographic, BLUR Studio, Reflector Entertainment, Real Time UK, Illfonic and more.
Formerly from Nintendo Europe, Thomas has experience specialized in project management for game development, localization, QA, community management, and process management. He has an extremely valuable network of talent in the games industry, finding the perfect people for the perfects role.
MMO Economy Advisor
Chris has published many articles related to economics and specifically for MMORPGs such as World of Warcraft™, Everquest, and Lord of the Rings Online. Chris provides insight into digital economies and how to create competition and cooperation between real players while maintaining the persistent and socially driven ideas of the MMORPG.
Diana Xaiydee Boden
Xaiydee is an avid gamer, graphics designer, with experience in game localization and community management in English and German. She manages our Discord community and social media.
Former Business Development Manager at Ethfinex, Strategy and Fintech executive with 15 years of experience in Corporate Finance, Capital Markets, and Blockchain, having run successful businesses and worked as a Consultant for a Fortune 500 company, COO, CFO, and Sales-Trader.
A passionate and aspiring developer currently advising companies through the entire Security Token Offering (STO) process and providing a network for token listing and capital investment. Specifically interested in decentralized networks and applications.
Investor Relations and Business Development
Matching Investors and Entrepreneurs, Business Growth & Strategy Planning, PR & Marketing planning, Strategic Partnerships and introductions in Crypto Blockchain space / STO, IEO Token sale Advisory, Fundraising & Business Development
Videogame Business Development Manager
Teddy is a natural connector helping gaming developers and publishers reach out to any service needed in the industry. Starting in 2011, his experience and knowledge in PR, advertising (on-line, TV, mobile), and event management fields have been gained through many years of globe trotting for renowned gaming media channels to conferences around the world.
Free to Play Games Analyst
Patrick is the founder and product design strategy manager at Games Analysts, and former product manager at Goodgame Studios and business and product analyst at Namco Bandai.
You can buy DIO here or from the exchanges before the game is released, and all proceeds go towards development and marketing.
DIO is officially listed on the Coinomi wallet for iOS, Android, PC, Mac and Linux so you can store your tokens and virtual items until we release the pre-alpha.
DIO is also available to trade with BTC, ETH, USDT and Euros on: